Pengembangan Aplikasi Fokus Timer Dengan Tracking Penggunaan Smartphone Menggunakan Pendekatan Gamifikasi

Penulis

  • Dava Mohammad Hamka Universitas Brawijaya, Malang
  • Lutfi Fanani Universitas Brawijaya, Malang
  • Adam Hendra Brata Universitas Brawijaya, Malang

DOI:

https://doi.org/10.25126/jtiik.1078022

Kata Kunci:

gamifikasi, fokus timer, android, waterfall, cross-platform

Abstrak

Smartphone telah menjadi bagian tak terpisahkan dari kehidupan manusia. Namun, penggunaan berlebihan dari smartphone dapat membawa dampak negatif dan dapat merugikan penggunanya seperti penurunan fungsi kognitif dan adiksi yang menyebabkan pengguna dapat gagal fokus. Penelitian ini bertujuan untuk mengurangi kurangnya fokus pada remaja baik pelajar SMP, SMA, dan mahasiswa dengan mengimplementasikan sistem fokus timer pomodoro dengan tracking penggunaan smartphone sesuai analisis kebutuhan yang dilakukan terlebih dahulu. Analisa kebutuhan yang dilakukan menitikberatkan pada pembangunan perangkat lunak dengan menentukan kebutuhan pengguna lewat penggalian kebutuhan menggunakan kuisoner yang dilakukan oleh 50 orang dan wawancara terhadap 8 orang. Penelitian ini mengadaptasi metode waterfall dengan tahapan studi kepustakaan, analisis kebutuhan, perancangan, implementasi, pengujian dan analisa, serta kesimpulan dan saran. Pada setiap tahapannya, diintegrasikan konsep gamifikasi sebagai konsep untuk memicu pengguna agar terus menggunakan aplikasi. Digunakan pengembangan cross-platform untuk mempermudah peneliti dalam melakukan pengembangan pada Android. Sistem diuji menggunakan pengujian blackbox menggunakan uji validasi dengan hasil keberhasilan 100%, pengujian usability menggunakan kuisoner SUPR-Qm dengan skor 84,87, dan pengujian compatibility dengan kompatibilitas aplikasi bisa dijalankan pada Android dengan API level 21 sampai API level 29.

 

Abstract

Smartphones have become an inseparable part of human life. However, excessive use of smartphones can have negative impacts and can harm users such as decreased cognitive function and addiction which causes users to fail to focus. This study aims to reduce the lack of focus on adolescents, both junior high school, high school, and university students by implementing a pomodoro focus timer system by tracking smartphone usage according to the needs analysis that was carried out beforehand. The software development analysis involved identifying user needs through a questionnaire and interviews with 50 and 8 individuals, respectively.. This research adapts the waterfall method with the stage of literature study, analysis needs, design, implementation, testing and analysis, as well as conclusions and suggestions. At each stage, the concept of gamification is integrated as a concept to trigger users to continue using the application. Cross-platform development is used to make it easier for researchers to develop on Android. The system was tested using blackbox testing using a validation test with 100% success results, usability testing using the SUPR-Qm questionnaire with a score of 84,87, and compatibility testing with application compatibility running on Android with API level 21 to API level 29.

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Diterbitkan

29-12-2023

Cara Mengutip

Pengembangan Aplikasi Fokus Timer Dengan Tracking Penggunaan Smartphone Menggunakan Pendekatan Gamifikasi. (2023). Jurnal Teknologi Informasi Dan Ilmu Komputer, 10(7), 1595-1604. https://doi.org/10.25126/jtiik.1078022