Kebaruan Fungsional Vertex Marker Terhadap Marker Based Augmented Reality Tracking Factors (Jarak, Sudut, dan Luas Permukaan)

Penulis

Wahyu Teja Kusuma, Ahmad Afif Supianto, Herman Tolle, Mochammad Anshori

Abstrak

Fungsional marker adalah yang paling utama mempengaruhi kinerja dari Marker Based Augmented Reality tracking system. Sedangkan vertex marker adalah marker jenis baru yang dihasilkan dari penelitian sebelumnya. Penelitian ini penting untuk dilakukan guna membuktikan fungsional dari vertex marker terhadap faktor-faktor yang mempengaruhi Marker Based Augmented Reality tracking system (jarak, sudut, dan luas permukaan yang tertutupi). Penelitian ini juga membandingkan hasil pengujian fungsional vertex marker dengan single marker. Akhirnya, penelitian ini berkontribusi untuk membuktikan kebaruan dari fungsional vertex marker pada faktor jarak ideal, sudut ideal, dan luas permukaan yang tertutupi dibidang Marker-Based Augmented Reality tracking system.

 

Abstract

Functional of marker is the main thing that affects the performance of the Marker Based Augmented Reality tracking system. This research is important to do to prove the functional of vertex markers against Marker Based Augmented Reality tracking factors (distance, angle, and testing of the surface area covered). This study also compared the results of the functional testing of the vertex marker with the single marker. Finally, this research contributes to proving the novelty of functional vertex markers in the field of Marker-Based Augmented Reality tracking factors.


Teks Lengkap:

PDF

Referensi


AINI, I.N.Q., TRIAYUDI, A. AND SHOLIHATI, I.D., 2020. Aplikasi Pembelajaran Interaktif Augmented Reality Tata Surya Sekolah Dasar Menggunakan Metode Marker Based Tracking. JURNAL MEDIA INFORMATIKA BUDIDARMA, 4, pp.178–184.

APRIYANI, M.E., HUDA, M. AND PRASETYANINGSIH, S., 2016. Analisis Penggunaan Marker Tracking Pada Augmented Reality Huruf Hijaiyah. Jurnal Informatics, Telecomunication, and Electronics, 8.

BHAKAR, S. AND BHATT, D.P., 2017. Detection time of machine by posit algorithm through augmented reality. International Conference on Intelligent Communication and Computational Techniques (ICCT).

BLANCO-PONS, S., CARRIÓN-RUIZ, B. AND LERMA, J.L., 2018. Augmented reality application assessment for disseminating rock art. Springer Science+Business Media, LLC, part of Springer Nature.

BOONBRAHM, S., BOONBRAHM, P. AND KAEWRAT, C., 2019. The Use of Marker-Based Augmented Reality in Space Measurement. In: International Conference on Industry 4.0 and Smart Manufacturing (ISM 2019). Elsevier B.V.

DEVITA, M.Z., ANDRYANA, S. AND HIDAYATULLAH, D., 2020. Augmented Reality Pengenalan Huruf dan Angka Arab Menggunakan Metode Marker Based Tracking Berbasis Android. JURNAL MEDIA INFORMATIKA BUDIDARMA, 4, pp.14–21.

DÍAZ, Á., PEÑA, D. AND VILLAR, E., 2017. Short and Long Distance Marker Detection Technique in Outdoor and Indoor Environments for Embedded Systems. In: 32nd Conference on Design of Circuits and Integrated Systems (DCIS). IEEE.

FAMUKHIT, M.L., 2018. Analisis Perbandingan Media Marker Augmented Reality Menggunakan Software Unity 3D. Jurnal Penelitian Pendidikan, 10, pp.1533–1532.

H.SMERAGLIUOLO, A., N.JEREMYHILL, LUISDISLA AND DAVIDPUTRINO, 2016. Validation of the Leap Motion Controller using markered motion capture technology. Journal ofBiomechanics.

IZZATY, S., TOLLE, H., DERMAWI, R. AND PERMANA, F., 2019.

Augmented reality objects design in augmented story book mobile application for better engagement. International Journal of Electrical and Computer Engineering (IJECE), 9, pp.570–576.

KHAN, D., ULLAH, S. AND RABBI, I., 2015. Factors affecting the design and tracking of ARToolKit markers. Computer Standards & Interfaces, 41, pp.55–66.

KUSUMA, W.T., SUPIANTO, A.A. AND TOLLE, H., 2019. Vertex markers: Modification of grid methods as markers to reproduce large size augmented reality objects to afford hands. International of Journal Electrical and Computer Engineering (IJECE), 10.

KUSUMANINGRUM, A., AYUNINGTYAS, A. AND LOPES, J.B., 2019. Utilization Of Augmented Reality Technology In 3d Visualization Of High School Of Adisutjipto Technology Based On Android. International Journal of Engineering, Technology, and Natural Sciences, 1.

LI, W., NEE, A.Y.C. AND ONG, S.K., 2017. A State-of-the-Art Review of Augmented Reality in Engineering Analysis and Simulation. Multimodal Technologies and Interaction MDPI.

MUNTAHANAH, TOYIB, R. AND ANSYORI, M., 2017. Penerapan Teknologi Augmented Reality Pada Katalog Rumah Berbasis Android (Studi Kasus Pt. Jashando Han Saputra). Jurnal Pseudocode, IV.

PARK, H. AND PARK, J.-I., 2015. Invisible Marker–Based Augmented Reality. International Journal of Human- Computer Interaction, 26(9).

SETIAWAN, A., ROSTIANINGSIH, S. AND WIDODO, T.R., 2019. Augmented reality application for chemical bonding based on android. International Journal of Electrical and Computer Engineering (IJECE), 9, pp.445–451.

SIEKA´NSKI, P., MICHO´NSKI, J., BUNSCH, E. AND SITNIK, R., 2018. CATCHA: Real-Time Camera Tracking Method for Augmented Reality Applications in Cultural Heritage Interiors. International Journal of Geo-Information.

SUBAKTI, H., TOLLE, H. AND ASWIN, M., 2018. Engfi Gate: An Indoor Guidance System using Marker-based Cyber-Physical Augmented-Reality. International Journal of Electrical and Computer Engineering (IJECE), 8.

SYAHIDI, A.A., TOLLE, H., SUPIANTO, A.A. AND ARAI, K., 2019. AR-Child: Analysis, Evaluation, and Effect of Using Augmented Reality as a Learning Media for Preschool Children. International Conference on Computing Engineering and Design (ICCED).

SYAHPUTRA, M.F., SIREGAR, R.K. AND RAHMAT, R.F., 2017. Finger Recognition as Interaction Media in Augmented Reality for Historical Buildings in Matsum and Kesawan Regions of Medan City. International Conference on Augmented Reality, Virtual Reality and Computer Graphics.

SYAHRIN, A., APRIYANI, M.E. AND PRASETYANINGSIH, S., 2016. Analisis Dan Implementasi Metode Marker Based Tracking Pada Augmented Reality Pembelajaran Buah-Buahan. Jurnal Ilmiah Komputer dan Informatika (KOMPUTA), 5.

WINDASARI, I.P., WINDARTO, Y.E. AND SEPTIANA, R., 2018. Marker Image Variables Measurement of Augmented Reality in Mobile Application. International Conference on Information Technology, Computer, and Electrical Engineering (ICITACEE), 7.

ZAINUDDIN, Z., ARENI, I.S. AND WIRAWAN, R., 2016. Aplikasi Augmented Reality pada Sistem Informasi Smart Building. JNTETI, 5.




DOI: http://dx.doi.org/10.25126/jtiik.2022945748