Perancangan dan Implementasi Game Edukasi Kesehatan Gigi “Tooth and Fairy” berbasis Android Menggunakan Unity Engine

Penulis

  • Sussi Sussi Universitas Telkom, Bandung
  • Sri Astuti Universitas Telkom, Bandung
  • Nurwulan Fitriyanti Universitas Telkom, Bandung
  • Nyoman Bogi Aditya Karna Universitas Telkom, Bandung
  • Nizar Rizky Awany Universitas Telkom, Bandung
  • Muhammad Fajar Firdiansyah Universitas Telkom, Bandung
  • Rafli Noveri Alfariji Universitas Telkom, Bandung
  • Dhea Dearly Herman Universitas Telkom, Bandung
  • Muhammad Risqi Risfianda Universitas Telkom, Bandung
  • Muh Nurkhaliz Universitas Telkom, Bandung

DOI:

https://doi.org/10.25126/jtiik.2021864992

Abstrak

Pendidikan mengenai kesehatan gigi perlu diajarkan sejak usia dini dikarenakan kebiasaan hidup sehat sejak kecil akan berpengaruh pada saat dewasa. Gigi yang tidak sehat dapat mempengaruhi kondisi ekonomi, hubungan sosial, dan kesehatan tubuh lainnya. Pengetahuan mengenai gigi yang sehat dapat diawali dengan memberikan informasi mengenai makanan perusak dan penunjang kesehatan gigi. Informasi mengenai makanan sehat dan tidak sehat untuk gigi sejauh ini diberikan secara konvensional seperti ceramah dan leaflet. Metode konvensional dirasakan kurang menarik, minim visualisasi dan kurang menantang sehingga anak mudah jenuh dalam memahami informasi yang diberikan. Penelitian yang dilakukan oleh peneliti yaitu merancang dan membuat sebuah game single player berjudul “Tooth and Fairy” dimana menceritakan petualangan sebuah gigi untuk mengumpulkan skor dengan menghindari serta melawan makanan perusak gigi menggunakan alat pembersih gigi. Game “Tooth and Fairy” dimainkan diperangkat Android  terdiri dari tiga level dimana setiap level memiliki musuh dan tantangan yang semakin meningkat. Metode perancangan dalam pembuatan game menggunakan  System Development Life Cycle (SDLC) Waterfall dan Game engine yang digunakan yaitu Unity Engine. Pengujian tingkat kelayakan game“Tooth and Fairy” yang dilakukan dalam penelitian terdiri dari pengujian aspek fungsionalitas, realibititas, kompatibilitas, playability dimana diperoleh nilai 98,8%. Hasil pengujian diubah keskala likert dalam arti sangat baik dimana game berjalan tanpa eror, data skor dapat disimpan dalam database, aturan permainan berjalan dengan sangat baik, fitur game serta tombol exit berfungsi dengan sangat baik.

 

Abstract

Education about dental health needs to be taught from an early age because healthy living habits from childhood will affect adulthood. Parents can start knowledge about healthy teeth by providing information about spoilage foods and supporting dental health. Information about healthy and unhealthy food for teeth has been given conventionally, such as lectures and leaflets. Conventional methods are less attractive, have minimal visualization, and less challenging, so that children get bored easily in understanding the information provided. The research conducted by the researcher is to design a single-player game entitled "Tooth and Fairy" and implement it to an Android-based smartphone, at least an Android Jelly Bean device. The game "Tooth and Fairy" tells the adventure of a tooth to collect scores by avoiding and fighting tooth decaying food using a tooth cleaning tool. The game consists of three levels where each level has increasing enemies and challenges. The design method in making games uses the Waterfall System Development Life Cycle (SDLC), and the game engine used is Unity Engine. Testing the feasibility level of the game "Tooth and Fairy" carried out in the study consisted of testing aspects of functionality, reliability, compatibility, playability obtained a value of 98.8%. The test results are converted to a Likert scale which means very well where the game runs without errors. The database can store score data, game rules run very well, game features and exit buttons function very well.



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Referensi

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Diterbitkan

24-02-2022

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Perancangan dan Implementasi Game Edukasi Kesehatan Gigi “Tooth and Fairy” berbasis Android Menggunakan Unity Engine. (2022). Jurnal Teknologi Informasi Dan Ilmu Komputer, 9(2), 287-292. https://doi.org/10.25126/jtiik.2021864992