Optimasi Rendering Game 2D Asteroids Menggunakan Pemrograman CUDA

Penulis

  • Fathony Teguh Irawan Fakultas Ilmu Komputer - Universitas Brawijaya
  • Muhammad Rizal Ma’rufi Fakultas Ilmu Komputer - Universitas Brawijaya
  • Imam Cholissodin Fakultas Ilmu Komputer - Universitas Brawijaya

DOI:

https://doi.org/10.25126/jtiik.201744488

Kata Kunci:

games, video game, game development, CPU, GPU, CUDA, optimization, analysis

Abstrak

Abstrak

Sumber untuk mendapatkan hiburan sangatlah banyak, salah satunya melalui media video game. Minatnya masyarakat terhadap video game dibuktikan dengan besarnya angka pengguna video game. Oleh karena itu, performa video game sangatlah diperhitungkan agar dapat memperluas pasar. Salah satu cara untuk meningkatkan performa dari video game adalah dengan memanfaatkan GPU. Cara untuk membuktikan bahwa performa GPU lebih baik daripada CPU dalam pemrosesan secara parallel adalah dengan cara membandingkan hasil dari proses CPU dibandingkan dengan hasil proses GPU. Paper ini memaparkan perbedaan performa sebuah video game yang diimplementasikan menggunakan CPU yang dibandingkan dengan implementasi GPU.

Kata kunci: games, video game, game development, CPU, GPU, CUDA, optimasi, analisis


Abstract

There are many sources for having fun, one of them is through video game. Public interest on video game is proven by the large number of video game user. Therefore, the performance of video game is considered to expand the market. One of many ways to improve performance is using GPU processing. The way to prove that GPU processing is faster than CPU processing on parallel process is by comparing the result of GPU processing and CPU processing. This paper describes the differences in performance of video game that is implemented using GPU approach and CPU approach.

Keywords: games, video game, game development, CPU, GPU, CUDA, optimization, analysis

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Referensi

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Unduhan

Diterbitkan

31-12-2017

Terbitan

Bagian

Teknologi Informasi

Cara Mengutip

Optimasi Rendering Game 2D Asteroids Menggunakan Pemrograman CUDA. (2017). Jurnal Teknologi Informasi Dan Ilmu Komputer, 4(4), 221-226. https://doi.org/10.25126/jtiik.201744488