Penerapan Artificial Intelligence pada Non Player Character Menggunakan Algoritma Collision Avoidance System dan Random Number Generator pada Game 2D "Balap Egrang". Jurnal Teknologi Informasi dan Ilmu Komputer, [S. l.], v. 7, n. 5, p. 985–992, 2020. DOI: 10.25126/jtiik.2020711816. Disponível em: https://jtiik.ub.ac.id/index.php/jtiik/article/view/1816.. Acesso em: 2 may. 2024.