Penilaian Penerimaan Teknologi E-Learning Pemrograman berbasis Gamification dengan Metode Technology Acceptance Model (TAM). Jurnal Teknologi Informasi dan Ilmu Komputer, [S. l.], v. 6, n. 2, p. 163–168, 2019. DOI: 10.25126/jtiik.2019621288. Disponível em: https://jtiik.ub.ac.id/index.php/jtiik/article/view/1288.. Acesso em: 3 may. 2024.