Perancangan Desain Antarmuka Pengguna Aplikasi Pertunjukan dan Pembelajaran Kesenian Tradisional Menggunakan Pendekatan Human-Centered Design

Penulis

  • Winda Putri Hapsari Universitas Brawijaya, Malang
  • Hanifah Muslimah Az-zahra Universitas Brawijaya, Malang
  • Prima Zulvarina Universitas Brawijaya, Malang

DOI:

https://doi.org/10.25126/jtiik.2022976789

Abstrak

Pandemi Covid-19 berdampak pada kehidupan kesenian tradisional dan seniman di Sanggar Asmoro Bangun, Kabupaten Malang, Jawa Timur. Sanggar ini merupakan sanggar kesenian Topeng Malangan yang bergerak untuk pelestarian budaya melalui pertunjukan dan pembelajaran. Selama pandemi, aktivitas sanggar tersebut terhenti. Penelitian ini  menawarkan inovasi dalam bentuk purwarupa desain antarmuka pengguna (high-fidelity prototype) aplikasi perangkat bergerak bernama “Teater Budaya” yang menyediakan layanan untuk melihat pertunjukan dan mempelajari kesenian. Pendekatan perancangan Human Centered Design (HCD) digunakan pada penelitian ini untuk mendalami permasalahan yang dihadapi oleh pengguna dan stakeholder sehingga dapat dihasilkan rancangan aplikasi yang sesuai dengan kebutuhan. Perancangan dilakukan secara iteratif (berulang) untuk menghasilkan desain dengan usability yang baik. Rancangan dari aplikasi dievaluasi menggunakan metode remote usability testing dan kuesioner System Usability Scale (SUS). Evaluasi usability dari purwarupa perancangan menunjukkan hasil yang baik. Aspek efisiensi mencapai persentase 100%. Selain itu, pada aspek kepuasan menunjukkan kepuasan pengguna terhadap rancangan. Pengujian dengan kuesioner SUS menunjukkan nilai usability rancangan masuk pada kategori sangat baik. Hasil perancangan purwarupa ini telah siap dikembangkan lebih lanjut. Keberadaan aplikasi “Teater Budaya” diharapkan dapat menembus batasan ruang dan waktu bagi seseorang yang ingin mempelajari dan menikmati kesenian Topeng Malangan.

 

Abstract

The Covid-19 pandemic has impacted the lives of traditional arts and its artists at the Asmoro Bangun Art Studio, Malang Regency, East Java. This art studio preserves the Topeng Malangan (Malangan Mask Traditional Art) arts and culture through performances and learning. During the pandemic, the studio's activities were suspended. This research offers innovation of a user interface design prototype for a mobile application called “Teater Budaya” which provides services for viewing performances and learning the art. The Human Centered Design (HCD) approach was adapted in this study to explore the problems faced by users and stakeholders to design the application that user needs. The design process was iterative to produce a design with good usability. The design of the application was evaluated using the remote usability testing method and the System Usability Scale (SUS) questionnaire. The usability evaluation of the design prototype showed a good usability. The efficiency aspect reaches a percentage of 100%. In addition, the satisfaction measurement shows that the users were satisfied with the design. Measurement with the SUS questionnaire shows the usability of the design is very good. This prototype design are ready for further development. The existence of the "Cultural Theater" application is expected to penetrate the boundaries of space and time for someone who wants to learn and enjoy the Topeng Malangan.


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Diterbitkan

29-12-2022

Cara Mengutip

Perancangan Desain Antarmuka Pengguna Aplikasi Pertunjukan dan Pembelajaran Kesenian Tradisional Menggunakan Pendekatan Human-Centered Design. (2022). Jurnal Teknologi Informasi Dan Ilmu Komputer, 9(7), 1763-1770. https://doi.org/10.25126/jtiik.2022976789