Analisis dan Evaluasi Pengalaman Pengguna PaTik Bali dengan Metode User Experience Questionnaire (UEQ)

Penulis

  • I Nyoman Saputra Wahyu Wijaya Universitas Pendidikan Ganesha
  • Putu Praba Santika STMIK STIKOM Indonesia
  • Ida Bagus Ary Indra Iswara STMIK STIKOM Indonesia
  • I Nyoman Alit Arsana STMIK STIKOM Indonesia

DOI:

https://doi.org/10.25126/jtiik.2020762763

Abstrak

PaTik Bali merupakan aplikasi keyboard virtual berbasis mobile. Keyboard PaTik berfungsi menulis aksara Bali. PaTik memiliki fitur autocorrection sesuai dengan pasang pageh aksara bali. Pada google playstore, jumlah perangkat terinstall lebih dari 89.000 perangkat mobile. Dalam penelitian ini ingin diketahui tingkat kenyamanan pengguna dari segi User Experience. Maka dalam penelitian ini dilakukan evaluasi pengalaman pengguna PaTik Bali. Evaluasi dilakukan dengan metode User Experience Questionnaire (UEQ). Kelengkapan aspek, yaitu attractiveness, pragmatic quality dan hedonic quality menjadi keunggulan User Experience Questionnaire (UEQ). Selain itu, sudah disedikan Data Analysist Tool dalam format excel untuk memudahkan pengukuran User Experience Questionnaire (UEQ). Evaluasi dilakukan pada suatu populasi yang berjumlah 34 data. Evaluasi User Experience Questionnaire (UEQ) memiliki penilaian yang baik. Daya tarik memiliki nilai rata-rata 1.8, kejelasan memiliki nilai 1.7, Efisiensi memiliki nilai 1.6, Ketepatan memiliki nilai 1.7, Stimulasi memiliki nilai 2, dan Kebaruan memiliki nilai 1.3. Hasil analisa untuk kualitas pragmatic dan hedonis pun memiliki penilaian yang baik masing-masing memiliki nilai rata-rata 1.72 dan 1.73. Dan analisa benchmark juga memberikan nilai 1.73 yang dikatakan baik. Analisa dengan menggunakan UEQ menunjukkan user experience dari pengguna PaTik Bali dapat dikatakan baik dengan nilai rata-rata diatas 1.

 

Abstract

PaTik Bali is a mobile-based virtual keyboard application. PaTik keyboard functions to write Balinese script. PaTik has an autocorrection feature in accordance with the Balinese script. On the Google Play Store, the number of devices installed is more than 89,000 mobile. In this study, we want to know the level of user comfort in terms of User Experience. So in this study an evaluation of the experience of PaTik Bali users was conducted. The evaluation was carried out using the User Experience Questionnaire (UEQ) method. Completeness of aspects, namely attractiveness, pragmatic quality and hedonic quality are the advantages of User Experience Questionnaire (UEQ). In addition, Data Analysis Tool has been provided in Excel format to facilitate the measurement of User Experience Questionnaire (UEQ). The evaluation was carried out on a population of 34 data. The User Experience Questionnaire (UEQ) evaluation has a good rating. Attraction has an average value of 1.8, clarity has a value of 1.7, Efficiency has a value of 1.6, Accuracy has a value of 1.7, Stimulation has a value of 2, and Novelty has a value of 1.3. The analysis results for pragmatic and hedonic quality also have good ratings, each having an average value of 1.72 and 1.73. And benchmark analysis also gives a value of 1.73 which is said to be good. Analysis using UEQ shows that the user experience of PaTik Bali users can be said to be good with an average value above 1.


Downloads

Download data is not yet available.

Referensi

HINDERKS, A., SCHREPP, M., DOMÍNGUEZ MAYO, F.J., ESCALONA, M.J. AND THOMASCHEWSKI, J., 2019. Developing a UX KPI based on the user experience questionnaire. Computer Standards and Interfaces Science Direct, [online] 65(January), pp.38–44. Available at: <https://doi.org/10.1016/j.csi.2019.01.007>.

INTANNY, V., WIDIYASTUTI, I., DOLOROSA, M. AND PERDANI, K., 2018. Pengukuran Kebergunaan dan Pengalaman Pengguna Marketplace Jogjaplaza . id dengan Metode UEQ dan USE Questionnaire. Pekommas, [online] 3(2), pp.117–126. Available at: <https://media.neliti.com/media/publications/267627-measuring-usability-and-user-experience-a292205a.pdf>.

ISWARA, I.B.A.I., SANTIKA, P.P. AND WIJAYA, I.N.S.W., 2019a. An Algorithm for Auto-Correction in PaTik Bali Using Pasang Pageh Aksara Wianjana. In: 2019 5th International Conference on New Media Studies. Badung: CONMEDIA.

ISWARA, I.B.A.I., SANTIKA, P.P. AND WIJAYA, I.N.S.W., 2019b. Design and Development Key Board For Aksara Bali On Android With Auto Parts Improvement. International Journal of Application Computer Science and Informatic Engineering (ACSIE), 1(2), pp.65–74.

ISWARA, I.B.A.I., SANTIKA, P.P. AND WIJAYA, I.N.S.W., 2019c. Google Play Store.

IZABAL, S.V., AKNURANDA, I. AND AZ-ZAHRA, H.M., 2018. Evaluasi dan Perbaikan User Experience Menggunakan User Experience Questionnaire ( UEQ ) dan Focus Group Discussion ( FGD ) pada Situs Web FILKOM Apps Mahasiswa Fakultas Ilmu Komputer Universitas Brawijaya. Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer (J-PTIIK) Universitas Brawijaya, 2(9), pp.3224–3232.

KADASTIK, J., ARTLA, T. AND SCHREPP, M., 2018. Your Experience is Important! The User Experience Questionnaire (UEQ) - Estonian Version. Rural environment. Education. Personality. (REEP) : proceedings of the 11th International scientific conference, 11(May), pp.281–287.

MUSTIKANINGTYAS, B.A., SAPUTRA, M.C. AND PINANDITO, A., 2016. Analisis Usability Pada Website Universitas Brawijaya Dengan Heuristic Evaluation. Jurnal Teknologi Informasi dan Ilmu Komputer, 3(3), p.188.

PANGETSU, H., 2014. Usability Testing of Virtual Keyboard. International Journal of Communication & Information Technology (CommIT) h, 8(1), pp.17–21.

PARAMITHA, A.A.I.I., DANTES, G.R. AND INDRAWAN, G., 2018. The evaluation of web based academic progress information system using heuristic evaluation and user experience questionnaire (UEQ). In: Proceedings of the 3rd International Conference on Informatics and Computing, ICIC 2018. IEEE.pp.1–6.

PUTRA, D.A., SANAPIAH, M.D.S., HANIFAH, A.I. AND AFIRIANTO, T., 2019. SEED (Stoke Disease Early Detection Application) - Rancang Bangun Aplikasi Mobile Berbasis Android Untuk Mendiagnosis Gejala Dini Penyakit Stroke Menggunakan K-Nearest Neighbor (K-Nn). Jurnal Teknologi Informasi Dan ILMU KOMPUTER, 6(3), P.287.

SANTOSA, P.I. AND WINARNO, W.W., 2019. Evaluasi User Experience pada Sistem Informasi Pasar Kerja Menggunakan User Experience Questionnare ( UEQ ). In: The 10th National Conference on Information Technology and Electrical Engineering. [online] Yogyakarta.pp.24–25. Available at: <http://citee.ft.ugm.ac.id/home.php?main=M2Z4Vw%3D%3D=&part=REQ%3D=>.

SANTOSO, H.B., SCHREPP, M., ISAL, R.Y.K.., UTOMO, A.Y. AND PRIYOGI, B., 2016. Measuring user experience of the student-centered E-learning environment. Journal of Educators Online, 13(1), pp.1–79.

SANTOSO, N.A., VIRGINIA, G. AND SUSANTO, B., 2017. Evaluation Interface Design to Build User Experience on SInTA Service Christian Duta Wacana University Yogyakarta. Transformatika, [online] 15(1), pp.26–35. Available at: .

SCHREPP, M., 2015. User Experience Questionnaire Handbook. Version 7 ed. [online] Available at: <http://www.ueq-online.org/>.

SCHREPP, M., HINDERKS, A. AND THOMASCHEWSKI, J., 2017. Design and Evaluation of a Short Version of the User Experience Questionnaire (UEQ-S). International Journal of Interactive Multimedia and Artificial Intelligence, 4(6), p.103.

STATCOUNTER, 2018. Operating System Market Share Worldwide. [online] Available at: <https://gs.statcounter.com/os-market-share#monthly-201801-201812-bar> [Accessed 14 Nov. 2019].

SUASTINI, N.K., LANANG, I.G., RADITYA, A. and Satwika, I.P., 2018. Analisis Pengalaman Pengguna Pada Website Distro Management System ( Dimans ). Jurnal Ilmiah Teknik Informatika dan Sistem Informasi, [online] 7(3), pp.135–144. Available at: <http://ojs.stmik-banjarbaru.ac.id/index.php/jutisi/article/view/300/284>.

SULARSA, A. AND PRIHATMANTO, A.S., 2015. Evaluasi User Experiences Produk iDigital Museum dengan Menggunakan UEQ. Jurnal Teknologi Informasi, 2(2), pp.56–62.

SUSILO, E., WIJAYA, F.D. AND HARTANTO, R., 2018. Perancangan dan Evaluasi User Interface Aplikasi Smart Grid Berbasis Mobile Application. Jurnal Nasional Teknik Elektro dan Teknologi Informasi (JNTETI), 7(2), pp.150–157.

Diterbitkan

25-03-2021

Terbitan

Bagian

Ilmu Komputer

Cara Mengutip

Analisis dan Evaluasi Pengalaman Pengguna PaTik Bali dengan Metode User Experience Questionnaire (UEQ). (2021). Jurnal Teknologi Informasi Dan Ilmu Komputer, 8(2), 217-226. https://doi.org/10.25126/jtiik.2020762763